CM-FX6: U-Boot: Display and console
Display support
CM-FX6 U-Boot supports displays that are connected via HDMI interface, and a resolution of 1024x768.
Enable display
- To enable display, set the displaytype environment variable to one of the supported display presets:
# setenv displaytype <preset> # saveenv
- The supported values of displaytype are: HDMI.
- For backwards compatibility, the displaytype variable can be substituted with the panel variable. If both variables are defined, displaytype takes precedence.
Console support
CM-FX6 U-Boot can send console output to the serial port and HDMI display. CM-FX6 U-Boot can accept console input from the serial port and USB keyboard.
By default, U-Boot only performs console I/O over serial. If display is enabled (see Enable display), only the Compulab logo and the U-Boot header are displayed (no console output). This behaviour can be modified in various ways:
Console input: enabling USB keyboard
- Connect USB keyboard to a USB port.
- Start USB subsystem to detect the USB keyboard:
# usb start
- Add USB keyboard as console input device:
# setenv stdin serial,usbkbd # saveenv
- To make U-Boot detect the keyboard automatically at boot, run the following commands:
# setenv preboot "usb start" # saveenv
Console output: enabling framebuffer console
To output console to the display screen, run the following commands:
# setenv stdout serial,vga # setenv stderr serial,vga # saveenv
Enabling framebuffer console will display the console output below the Compulab logo if no splash screen is setup, and will overwrite the splash screen otherwise.
Splash screen
U-Boot for CM-FX6 supports uncompressed 8-bit BMP splash screen images.
An example of such an image can be found in the U-Boot for CM-FX6 package (here) under utilities-->splash_images folder.
The splash screen image can be stored in the CM-FX6 SPI flash at offset 0x100000.
U-Boot will automatically relocate the splash screen image from its storage into the MX6 display frame buffer.
The following setup is required to enable splash screen display:
- Connect an HDMI display to the SB-FX6 as described in SB-FX6 reference manual
- Read splash image into memory
- Flash the in-memory splash image into SPI flash
- Setup U-Boot environment
Upon completion of the above steps, the splash image will be displayed automatically on boot.
Reading the splash image into memory
Splash image can be read into memory from a variety of sources:
- Network download:
# tftp 10800000 <bmp file name>
- MMC/SD card:
# mmc dev 2 # mmc rescan # load mmc 2 10800000 <bmp file name>
- USB storage:
# usb start # load usb <device number> 10800000 <bmp file name>
Testing the splash image
After reading the splash image into memory, the integrity of the splash image can be validated by displaying it using the bmp command:
# bmp display 10800000
This check also verifies that the splash image can be handled at the address it was read to (10800000 in our example). If the image is displayed correctly, the memory address can be safely used as the value of splashimage (see Setting up the environment).
Flashing the splash image into the SPI flash
- Detect SPI flash:
# sf probe
- Erase the SPI flash at offset 0x100000:
# sf erase 100000 100000
- Write the in-memory splash screen image into the SPI flash:
# sf write 10800000 100000 100000
Now the splash screen is in the SPI flash.
Storing the splash image in filesystem formatted storage
The splash image can be stored in a USB, MMC, or SATA storage as a file called splash.bmp. The storage can be formatted with either FAT, EXT2 or EXT4 file system.
Setting up the environment
splashsource
- Set the splashsource variable to one of the supported storage devices for splash image (optional). For example, the following selects SPI flash as the storage device:
# setenv splashsource sf # saveenv
- If splashsource is not defined, U-Boot will default to loading splash screen from SPI flash.
- The supported values for splashsource are
- For raw data on SPI flash: sf.
- For filesystem file: mmc_fs, usb_fs, sata_fs.
splashimage
- Set the splashimage variable to the address where you wish U-Boot to load the splash image from the storage. For example:
# setenv splashimage 10800000 # saveenv